Andy Blast Vs The Forces of Evil is a 2D side-scrolling platformer based on one the first id software games, Dangerous Dave and the Haunted Mansion which was one of my favorites as a kid!

If you'd like to support me as an independent content producer and game dev feel free to check it out, add it to your wishlist, and snag a copy when it's fully released!

Thank you!

Andy Blast Devlog 7/12/24

Hey everyone!

A while back I tried playing Andy Blast on an Intel i5 all in one computer and it ran like trash. I chalked it up to bad optimization or an integrated graphics card and walked away from the problem for a while, but the other week I showed the demo to some folks who know LOVE2D and they ripped into the code and found a MAJOR bug; the game was writing to the preferences file EVERY FRAME. I was mortified and went about fixing the bug and viola! the game runs fantastic on the i5 no stutters or issues! Because of this I'm definitely going to be pushing to have more people play the game/beta/etc to get feedback just as was mentioned last week. But until then here's a list of things that were fixed/changed:

Andy Blast Devlog 7/5/24

Hey everyone!

Some super exciting news for today's devlog! ACHIEVEMENTS!

That's right, one of the big things that was looming over me was implementing Steam API/Achievements into the game and, luckily, someone out there made a LOVE2D/Lua plugin that works with the Steam API that's super easy to implement and works great!

Of course, there are a few other things I worked on as well and here's a short list:

It's important to note that a big hurdle for me was the level 6 boss fight and it's now implemented, but may need some tweaking which brings me to another point; Beta Testing!

I'm looking into how to implement some "open"-ish Beta Testing to make sure the game works and is fun and playable to more people than just myself. Stay tuned for news on that front as well!

Andy Blast Devlog 6/29/24

Hey everyone!

You might be wondering why this "weekly" devlog hasn't been every week. Well, a couple of reasons, but the main one is; gamedev is hard and sometimes things get stuck. The other reason was, while stuck, I made a quick Adventure Game for MAGS in Adventure Game Studio and you can check that out for free here: https://4kbshort.itch.io/the-zoo

However, I have also been working on Andy Blast again and here is a short list of recent updates:

In addition, I'm super happy to announce that I've been able to finally figure out level 6 which has been causing me no end of grief (and the reason I had to take a break because it was holding up the rest of the game) and with that I've also been able to figure out the final boss!

So hopefully quick progress will be made on the remaining levels/bosses/etc and I can finally release the game!

Andy Blast Devlog 6/14/24

Hey everyone!

I joined in Nextfest not expecting much from my tiny game and 0 advertising budget (it's just me doing all this, remember), but I was surprised to find that at the end of Nextfest the wishlist count for Andy Blast DOUBLED! Wow! Absolutely fantastic and super surprising to find so many people stumbled on my game over the week!

For the weekly update here's what I've gotten done over the last two weeks:


The new trailer can be found on YouTube and has also been added to the Steam store page so you can watch it there if you like!

On a personal note, as an Indie Dev sometimes things can get overwhelming or you can get stuck on a feature or update in the game that is either difficult due to your skillset or not your favorite thing to do. Right now I'm stuck a bit on animations and level design; two things that need to be done in order to make the final three levels of Andy Blast.

Three levels may not seem like a lot, but it's designing, implementing, testing the flow, then designing monsters, animating them, writing their AI, etc. It is a lot for one person to accomplish, but I will not give up and am working, even in small amounts, towards completing the game! Just don't be surprised if the list of things I accomplish at the end of each week is sometimes very short as things get harder and there's more to do, but less to report.

Thank you everyone who wishlisted the game before and during Nextfest! More updates coming soon and keep enjoying the demo!

Andy Blast Devlog 5/31/24

Greetings everyone!

It's time to get ready for the next NEXTFEST on Steam! And because of that I didn't get much done with the code this week. Here's a list of things I did/attempted to do with the game through the week:

For the Linux version of Andy Blast there are ways to get it to work on Linux. The simplest being distribute the core files to someone running LOVE2D 11.4, but that requires work on the user's part and is not intuitive for a download and play from Steam.

Other ways all include variations of the above method and, hard as I tried, I could NOT get Steam to download ANY files from the depot onto a Linux system, only the Windows files with Proton support.

On the plus side I can confirm the game runs through Proton and I can also confirm it takes a small performance hit. Of course, the computer I was using to test had trouble running the game on Windows proper due to its age, but there was a difference between BAD and WORSE that I could notice. So, for the moment at least, I will not be able to get a Linux demo working for Nextfest, but it's still on my list!

Andy Blast Devlog 5/24/24

Greetings everyone!

A quick list of the things that have been improved for Andy Blast! This update was focused mostly on adding sounds to the game, but also corrected some old issues that weren't game breaking, but were visually irritating to look at. Now the game plays very well, feels hard, but balanced (to someone whose played every iteration of it), and really feels like I've solidified the first five levels!


Andy Blast Devlog 5/18/24

Greetings everyone!

Welcome to the first official Devlog for Andy Blast Vs The Forces of Evil! Once per week, hopefully on Friday (yes, it's Saturday so I'm off to a good start) I'll upload a screenshot or image to display something I'm working on without including spoilers and then a short list of things that have been changed or updated in the game! If you want to provide feedback you're welcome to join Discord (link at the top) or send me an email, or hit me up on Bluesky, etc!

Changes since last update... Since the last update was on Steam I'll use that: