Hey everyone!
I joined in Nextfest not expecting much from my tiny game and 0 advertising budget (it's just me doing all this, remember), but I was surprised to find that at the end of Nextfest the wishlist count for Andy Blast DOUBLED! Wow! Absolutely fantastic and super surprising to find so many people stumbled on my game over the week!
For the weekly update here's what I've gotten done over the last two weeks:
Fixed minor animation bug on Ghoul normal walk-cycle
Replaced Monk sprites with correct Skeleton sprites on level 5
Worked on fully animating Ghoul after detection. Current animation is limited and jumpy.
Worked on updating Skeleton animation frames
Crafted and uploaded a new trailer for Steam NextFest!
The new trailer can be found on YouTube and has also been added to the Steam store page so you can watch it there if you like!
On a personal note, as an Indie Dev sometimes things can get overwhelming or you can get stuck on a feature or update in the game that is either difficult due to your skillset or not your favorite thing to do. Right now I'm stuck a bit on animations and level design; two things that need to be done in order to make the final three levels of Andy Blast.
Three levels may not seem like a lot, but it's designing, implementing, testing the flow, then designing monsters, animating them, writing their AI, etc. It is a lot for one person to accomplish, but I will not give up and am working, even in small amounts, towards completing the game! Just don't be surprised if the list of things I accomplish at the end of each week is sometimes very short as things get harder and there's more to do, but less to report.
Thank you everyone who wishlisted the game before and during Nextfest! More updates coming soon and keep enjoying the demo!